Never heard of the airplane explanation, but I invert both if it’s third person. I’m controlling the camera’s position behind the character, not where they’re looking.
Every time someone tries and pull out the “just imagine flying a plane” explanation all I can think is motherfucker you’re playing a fucking video game
This meme template is so versatile… I’ve seen it in at least 5 completely different contexts.
Played flying games first. Inverted ever since.
Same, I played this wwii flying ace game on the PC before any other game had movement in 3 axis (axes? axises?) and it just stuck. Even back in goldeneye, inverted. It’s like imagine if the joystick was poking out the top of your head
Tilting your head. I get it yeah! 😝 Makes sense.
Axies* 🙃
Axes* 😉
Axe-a-lot-ls* 😉
Ah it’s one of those sounds different but spelled the same f*ckers.
Only when controlling flying crafts.
Even then I leave my view stick verted.
I have absolutely no idea when I expect the y axis to be inverted or not. Every new game I expect the opposite of how it is.
Did, I guess. For the past ten years. All 3d games make me too sick to play them these days.
It’s largely an age gap I think. The first generation of FPS games on N64, PS1, etc used inverted controls, so if you’re an old man millennial like me, that’s how you learned to play.
Then in later generations (PS2/3 and on) this changed and inverted became an option, rather than the default (or in some games, only!).
Thus younger gamers are used to “standard” and older gamers used to inverted.
Yeah I think Mario 64 was supposed to help transition people into 3D games, since they were pretty new, by leaning on the “you’re controlling the camera guy” aspect. You remember that little flying guy they showed following Mario around filming him? So when you aim up you move the camera guy higher which in turn makes the camera look down to keep Mario in frame.
It’s funny, I’m a millennial as well. I remember those inverted games and it feeling wrong to me. Once I started finding “regular” games it always felt better imo
Killzone on PS2 was the first game I played that wasn’t inverted and it took me several hours to figure out why aiming was so hard
Yeah, that’s why I played inverted for the longest time. Took a break from gaming for a bit and have since switched to standard.
I use inverted Y look with pad controls. Because that makes so much more sense. (Normal mouse look is fine)
I like how many new games show accessibility settings on start but it’s still rare for them to have both subtitle settings and invert Y right there. And always a celebration when they are.
Games that don’t even let you invert Y are hella silly. I’m so glad Xbox lets you force the invert. Gotta figure out if you can do that in Windows/Linux.
In Steam (Windows/Linux) you can set any button on the controller to be whatever the hell you want. Another button, a mouse, a command, keyboard, anything.
That’s part of the appeal.
Halo CE “recalibrating your MJOLNIR suit”
some old-school players because they learned mouse/controller camera movements on simulators. think what a pilot does when they want to tilt up: they pull, so you pull the mouse toward you, ie “down”
To this day I play flight sims inverted like that, but normal FPS feels unnatural to invert the camera
I played inverted for quite some time in the early days. It always made sense to me because i imagined holding someone’s skull, when you tilt up, the eyes go down. I switched when playing games like counter strike 1.4 and on. I can honestly play both equally, i just stuck to “normal”
I wonder if this correlates with the preference for laptop touchpad’s natural scrolling vs. traditional scrolling.
I used to play inverted. If it wasn’t inverted, I’d flail around helplessly. Then one day, inverted didn’t feel right, and I had to switch. It’s been that way ever since. Sometime during the PS2 era I think. I played equal numbers of PC and console games up to that point. Dunno why it happened.
I recently built a tp camera rig for a game and in the process completely lost orientation and somehow converted myself into inverted. Games that I had in progress suddenly felt wrong for a while after that. I think I’m just very aware of the camera now instead of the view.
image
This just feels natural. It’s kinda like using “natural scrolling” option on a touchpad. Why would you ever want it to move the opposite direction?
The difference is that most people think of it is moving their face rather than holding a camera.
If the first game you ever played with a stick was a flight simulator, then down is up.
I remember playing the original Rainbow Six game in 1998 inverted. Can’t remember why, or if that was the default, but I got used to it and haven’t been able to use the controls backwards since. Besides, if you lean forward you look down - why would controls be any different?
if you lean forward you look down - why would controls be any different?
By that logic, tilting the stick to the left should either make you look to the right, or just rotate the view without actually changing the direction you’re looking in
Tipping makes sense. Idk it’s like if the joystick is the top of your character’s head.
If you see the stick as the top of your character’s head, you’d have to twist it to look left or right. Tilting it would just rotate the image you see under that mental model
I agree. But it still feels right for up and down which is the only thing at issue.
No reason up and down can’t make sense that way and left and right be for rotating a different axis. Like driving a car with a joystick doesn’t mean if you expect pushing forward makes it go forward then logically when you go left or right on the stick you expect the car to strafe.
Wellllll in most driving games you accelerate and brake with the triggers though, and the left stick does nothing on the vertical axis :P
Okay for real though, I’m not here to tell anyone how to game. Use whatever feels right for you, and having the option to invert stick axes is a great inclusivity feature I’d never argue against! I just have a little too much fun arguing with people trying to rationalize something that really just doesn’t need to be rationalized to be valid.
I just have a little too much fun arguing with people trying to rationalize something that really just doesn’t need to be rationalized to be valid
We have that in common.
It seems like there’s an argument for axes of rotation to be made but I can’t find it. Or at least why a sliding window isn’t the optimal steering strategy for first person gaming but I can’t find the race.
To be fair, I am not even (outside of flight based games like aerofighters assault once upon a time) an inverted thumb stick user…
Mind blown. That actually never occurred to me.
Yep. And for me, it changed. I played fps on controller my whole childhood, I was always standard. I started playing less controller and more mouse and keyboard as I got older.
A few years ago I started flying fpv drones.
Recently tried to use a controller again? Whoops I can only play inverted now 🤷♂️
Same here. But “downward stick is flying upwards”. I play regular, but the horizontal axes inverted when in 3rd person mode. In first person I’m looking the way the stick moves, but in 3rd person I move the camera where I point the stick. Like Lakitu in Mario 64
Elite, Wing Commander, and Secret Weapons of the Luftwaffe shaped me before looking up or down was even a thing in FPS games.
Yes!. I remember when my brother and I played our first 3D fps (half life), we both agreed it made more sense to invert the y axis. I hadn’t even considered all our history playing joystick flight sims as an influence
Same. The first few PC games I played in the mid 90’s were ms flight sim and my dad had the joystick. Then MechWarrior 2. Also inverted by default. Tbh it’s a perspective shift. In most games with 3rd person I usually don’t invert. But if I’m first person I have to invert.
Also probably if you played Descent
There it is. Old guys unite!
Well first game I played was pacman and down was down!
Or anything on the N64. Nintendo really loved inverted y in the early days of analog.
I was this way up to roughly the Xbox 360 era.
And then it just didn’t feel right any more. In fact neither way felt right for a while.
Now I’m a right way up boy.
Literally just realized this is why I always invert.
Except I have to change from the default in flight simulators too.
Before that the down-arrow key was “up”.
Only in Ace Combat or Project Wingman.
Everywhere else down is down and up is up.