• [email protected]@lemmy.federate.cc
    link
    fedilink
    arrow-up
    13
    arrow-down
    2
    ·
    22 hours ago

    It’s largely an age gap I think. The first generation of FPS games on N64, PS1, etc used inverted controls, so if you’re an old man millennial like me, that’s how you learned to play.

    Then in later generations (PS2/3 and on) this changed and inverted became an option, rather than the default (or in some games, only!).

    Thus younger gamers are used to “standard” and older gamers used to inverted.

    • feddylemmy@lemmy.world
      link
      fedilink
      arrow-up
      1
      ·
      edit-2
      49 minutes ago

      I think Mario 64 was supposed to help transition people into 3D games, since they were pretty new, by leaning on the “you’re controlling the camera guy” aspect. You remember that little flying guy they showed following Mario around filming him? So when you aim up you move the camera guy higher which in turn makes the camera look down to keep Mario in frame.

    • TheRealLinga@sh.itjust.works
      link
      fedilink
      arrow-up
      8
      arrow-down
      1
      ·
      22 hours ago

      It’s funny, I’m a millennial as well. I remember those inverted games and it feeling wrong to me. Once I started finding “regular” games it always felt better imo

      • steeznson@lemmy.world
        link
        fedilink
        arrow-up
        3
        ·
        20 hours ago

        Killzone on PS2 was the first game I played that wasn’t inverted and it took me several hours to figure out why aiming was so hard

    • Dozzi92@lemmy.world
      link
      fedilink
      arrow-up
      1
      ·
      20 hours ago

      Yeah, that’s why I played inverted for the longest time. Took a break from gaming for a bit and have since switched to standard.