• lime!@feddit.nu
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    4 days ago

    i spent a couple of dozen hours with hollow knight as a fan of the metroidvania genre, but after a while the barriers to continuing were just too many. after a while, any traversal basically requires combat, and the grindy combat just slows the game to a crawl. add to that the corpse run mechanic, and at that point it’s just not worth it.

    • mnemonicmonkeys@sh.itjust.works
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      3 days ago

      Since you like Metroidvanias, have you tried Ori and the Blind Forest? Personally I found it to be tuned very well for difficulty. I ended up beating it without realizing there was a triple-jump ability you could find.

      Unfortunately the sequel, Ori and the Will of the Wisps, wasn’t as good in my opinion. They ended up pulling a few mechanics from Hollow Knight, which detracted from the uniqueness of the first game.

      • lime!@feddit.nu
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        3 days ago

        yes, i really liked it. it was a bit difficult in some places (i don’t know how many times i had to re-do the tree flooding) but the aesthetic really made it worth it.

        one of my more recent stand-outs in the genre was yoku’s island express, which is also a real treat.

        • mnemonicmonkeys@sh.itjust.works
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          3 days ago

          Hmm. I’ll have to check out the demo. The screenshots of the gameplay make me thunk I’ll bounce off it, but figuring that out is what a dwmo is for