I’m an older dude whose phase of staying up all night playing was back in the early console days. I prefer in-person tabletop RPGs like D&D, Traveller and Call of Cthulhu. Just not into computer games anymore, but that and social media seem to be most people’s primary computer activities.
Game chatter has changed over the years - I used to see a lot of talk about graphics quality and massively powerful hardware - maybe that was during a period when it was rapidly improving, I dunno. But the current focus seems to be more on game industry business decisions sucking.
Anyway I’m just wondering how common it is to use computers more for coding and other technical non-game stuff.
I have played through many Sierra games, although I was always more partial to the LucasArts adventure games. I feel like they had better writing, and the idea that there was no failure state meant that you didn’t end up in unwinnable situations.
I didn’t know about the staff situation there though, that’s super interesting. I just assumed that they had a small number of teams working on each title that each worked under the Williams’