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Joined 2 years ago
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Cake day: June 29th, 2023

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  • This is absolutely normal when you first buy the place. I bought my place in 2017 and was super anxious over the first year because I suddenly had basically no savings and all my equity was in this building. I didn’t know anything about home repair and couldn’t afford to hire someone who did.

    The thought of something going wrong enough that it would ruin the place gave me an anxiety attack more than once.

    Then, after a couple years and a few things needing fixed, I realized that things don’t go wrong that often and most of the time if they do, they are easy to fix.









  • don’t give a non-answer to someone’s question. Ex. if someone asks how to do X, don’t answer with, “Why are you trying to do X? You shouldn’t want to do X. Do Y instead.” Instead, explain what it would take to do X, and then offer Y as a possible alternative and why it may be a better option. But assume they already know about Y, and it doesn’t fit their use-case.

    I can get behind the spirit of this, but often times this is caused by people taking the wrong first steps to solve an issue and then getting lost in the weeds while asking for the solution to where they’re stuck, rather than asking about the original problem. In this case, usually both X and Y are bad answers, and asking why they aren’t doing Y can elucidate more about the whole situation.




  • This is the correct answer. MFA should be enforced for literally every account you have, and the method should be app-based or a hardware token.

    It turns out that people en masse are lazy and will use the same simple password for all their accounts and then wonder how they got hacked. People in tech for the past 30 years or so struggled with the difference between theory and practice when it came to user psychology, and I am happy that we are finally starting to realize the user psychology aspect and just force them to be secure.


  • I have played through many Sierra games, although I was always more partial to the LucasArts adventure games. I feel like they had better writing, and the idea that there was no failure state meant that you didn’t end up in unwinnable situations.

    I didn’t know about the staff situation there though, that’s super interesting. I just assumed that they had a small number of teams working on each title that each worked under the Williams’


  • I used to play a ton of games throughout my teenage years but fell off in my 20s. Now in my late 30s I still keep up with gaming news and discussion, but I rarely actually play through games anymore. I go through maybe one a year.

    You’re right that the discussion has changed, and that’s due to a number of factors. Mostly, new games are pretty configurable and will run on pretty much any modern hardware. Long gone are the days where you simply couldn’t play something unless you ponied up for a Voodoo 2. Add to that, that PC hardware is a lot more standard now. Gaming enthusiasts dont need to learn a bunch of competing hardware standards to keep up anymore.

    And the other side is that with the introduction of microtransactions, keeping an eye on how companies are trying to monetize games is important. AAA games these days have Hollywood movie budgets and if they’re not profitable, then hundreds of people are out of a job. Looking back, it’s pretty amazing what 10-15 people could accomplish with a fraction of the budget and time that modern developers get(indie games notwithstanding)