In years prior there were a lot of games and a shifting understanding of what hardware they can require. While gfx needs changed rapidly, hard drive space requirements went up steadily, predictably. As most of us have long abandoned physical media sales and use digital downloads instead, this number has stopped to be defined by the medium’s capacity.

Before and now we had outliers like MMORPGs and movie-like games requiring more estate, while other games like Deep Rock Galactic needing just 4GBs, but there always was some number of gigabytes you as a consumer thought a new game would take.

Where’s that sweet spot now for you?

For me, it’s 60GB, or a 40-80GB range. Something less or more than that causes questions and assumptions. I have a lot of space, but I’d probably decline if some game would exceed 2x of my norm or 120GB of storage.

  • andrewta@lemmy.world
    link
    fedilink
    arrow-up
    1
    ·
    20 hours ago

    I think it would all really depend on what the game was capable of. Think of something like guild wars 2 which takes 70 gigs.

    If they made all of the NPC’s in that game, be interactive, and somehow added in AI for its dialogue. I don’t like AI talking, but if there were chats that you could do with random NPC‘s. I’d happily double that size for hard drive space.

    No, the NPC‘s had voice actors, not AI speech, but actual voice actors human beings who recorded dialogue. And I could actually have a conversation ‘s. Quadruple the space if you wanted to.