• brucethemoose@lemmy.world
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    18 hours ago

    Except maybe for the cinematic part.

    I mean… The rendered cutscenes? The emotive facial expressions synced to dialogue and music? Just to start?

    because I don’t know what makes a game cinematic.

    …Look. I’ve played text-only RPGs and 2000s top down explorers that would fit in the cache of my CPU now, and they’re great! But you can’t tell me the visual gulf between BG1 and BG3 isn’t blindingly obvious. It’s almost a different medium!

    or why you’d want a CRPG to be cinematic.

    …Because I like seeing the emotions of my party and my character? And the visuals details of exploration?

    Again, interpoliating all that in one’s head like a novel is fine, but I like an interactive movie, too!

    That’s what sold me. I’m not a fan of the pen-and-paper mechanics so directly translated, TBH, but the sheer depth of presentation and the party characters are what kept me hooked.

    • ackthxbye@feddit.org
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      8 hours ago

      Sure, the presentation is better than 20 years ago, but that is true for basically all games.

      I found all companions to be painfully one dimensional, they all have exactly one gimmick and that’s all they ever talk about.
      So the game never managed to make me care about their emotions, but I get where you are coming from.