• Pika@sh.itjust.works
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    2 days ago

    Yeah, this mechanic is pretty common in any decent RPG. I’ve always found it weird when I run into a RPG that doesn’t put a limit on how much you can sell. It removes a lot of the immersion when you can just dump 10k into a shop (or give the clear grocery merchant armor and swords lol)

    • Mora@pawb.social
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      2 days ago

      First thing I always mod away:

      • Carry size
      • Trader gold limits
      • weapon durability (totk being a notable exception)

      I want to play the game, not the inventory.

      • Pika@sh.itjust.works
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        2 days ago

        Fair, I sometimes will mod away(or adjust) weight limit, but I do like some form of realism in my games, so I keep the others.

        I also wanna add that I refuse to mod it period until I have beaten it at least once how the devs intended it to be as well though.