Elvith Ma'for

Former Reddfugee, found a new home on feddit.de. Server errors made me switch to discuss.tchncs.de. Now finally @ home on feddit.org.

Likes music, tech, programming, board games and video games. Oh… and coffee, lots of coffee!

I � Unicode!

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Joined 10 months ago
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Cake day: June 21st, 2024

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  • Last time I did this, I put the inserted elements into new layers and put some filters to generate some noise on these new layers (w/o applying it to the original picture) until it looked somewhat convincing. You might want to experiment with several methods to generate noise and their parameters (or even combine several of them). Also it can be handy to apply these effects to new effect layers on top of the layer(s) you want to adjust and then play around how you mix them.





  • Elvith Ma'for@feddit.orgtoTechnology@lemmy.worldPyPi tariff
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    10 days ago

    I should send a PR that applies the tariffs randomly and sometimes arbitrarily changes the numbers…

    I might even make it so, that it calculates an import deficit by looking at how often your libraries are imported in the codebase of the projects, that the maintainers of your dependencies have vs. the number of imports your code has from them.



  • I love it, when Devs anticipate that players might break their levels and reward them for it.

    E.g. when I played Supraland, I had it happen several times, that I managed to get to places that were obviously not intended to be reachable - you know the drill: Low poly terrain, low res textures, holes in the terrain, invisible walls everywhere,… You keep exploring that wasteland, carefully managing to not fall of, go around a corner and… There’s a chest there waiting for you.

    Or some of the coin stacks in Super Mario Odyssey, that you’ll never really see or collect, until you do some crazy trick jumps or so to get on top of $building.






  • I read this as they’re even generating the frames with AI:

    The tech demo is part of Microsoft’s Copilot for Gaming push, and features an AI-generated replica of Quake II that is playable in a browser. The Quake II level is very basic and includes blurry enemies and interactions, and Microsoft is limiting the amount of time you can even play this tech demo

    While Microsoft originally demonstrated its Muse AI model at 10fps and a 300 x 180 resolution, this latest demo runs at a playable frame rate and at a slightly higher resolution of 640 x 360. It’s still a very limited experience though, and more of hint at what might be possible in the future.



  • At least we’re constantly told to be ready to act to reroll secrets, etc and try to automate the change/deployment of changed passwords and such.

    Depending on the system you’re working with, this may still be a PITA, but at least we do have plans for even the “problematic” systems and we have probably done this a few times. Although maybe not at this scale, tbh.

    So, imagining I were tasked to do that for $hyperscaler in “my” systems… I feel some dread, as even if everything is automated ä, there’s always something that doesn’t go as planned - but at least I know what can be done in which way and which timeframe is realistic (and which parts will be the most sensitive). If you do not have plans, well… Good luck. You’ll need it.