This is a man who knows how to gling. He is glinging. Yesterday, he _____.

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Joined 2 years ago
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Cake day: August 15th, 2023

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  • Got some anime for y’all

    • Daily Life of Immortal King: There was so much vital force in the first episode, I kept watching hoping to see more love and care for the rest of the first season. Instead I got a bunch of flat characters that seemed to be walking plot coupons to be cashed in when the plot needed to happen.
    • Attack on Titan: Everyone talks about how epic anime twists are. This is because they tend to make the twist about something core to the plot, so when the twist finally hits it could tear the whole story asunder and leave you with a whole different story to tell. The risk of this is that you (the viewer) might not like the story after the twist. This is what happened to me. The first twist hit, I spotted that it was a mecha anime in disguise, and promptly checked out because I had just watched a shit ton of gundam and was sick of mecha anime.
    • Eminence in Shadow: I actually watched the whole series because I was momentarily down for some power fantasy junk food. I do not reccomend it. I feel like my life is worse for the experience
    • Brothers Confict: This is among the ranks of “so bad it’s good” anime. I simply could not deal with the pain and had to quit.
    • Rising of Shield Hero: I just can’t deal with the horny shield.
    • Made in Abyss: I hated watching Riko constantly treat Reg like a machine. Couldn’t get over that.
    • Blue Exorcist: I have no idea why this didn’t hit for me. I was in the target demographic and everything, and it did end up being a springboard for me into other anime once I got bored barely ten episodes in.





  • I feel like I should have provided context, but I more wanted vibes. I’m making a rpg with 5 classes, and I am dead set on the only spellcasting class being the Wizard. So, the clericish class has to have some other role. Settled on something closer to a Bard as the main thing, where you can make an Inspiration pool of d6s that your party can scoop up dice from to add to their attack rolls and skill checks. Most of the obvious stuff that would normally belong to clerics, druids, warlocks, and paladins is all bolted to the sides and corners of the alignment chart. I’m looking for how to flesh out the meat of the class, the core stuff that everyone gets.

    If you’re curious, these are the 5 classes:

    • Fighter: A mix of Fighter, Barbarian, and historically accurate knight stuff
    • Apostle: Depending on your alignment and choices, either a Cleric, a Druid, a Paladin, a Warlock, or some mix of all four
    • Ranger: In addition to normal ranger stuff, this is also the Spy class.
    • Xia: Cultivation genre stuff like shattering bones with your guitar, riding your flying sentient sword, and summoning demonic spirits to fight your enemies. Also, punching real good.
    • Wizard: You have a big ass spellbook which you copy spell scrolls from, and if you do really well you can start forging magic artifacts in your wizard tower.





  • After reading the other comments, I gotta point out that asking us to describe empathy is like asking a shark what swimming feels like. Its just something we do, 24/7. Sure, some people learn to be less empathetic because it interferes with their job, but doing that is sort of like not thinking of a specific thing—you can do it, but you have to take a roundabout method to accomplish it and you have to stay vigilant the entire time.

    If i had to try, I would focus on how children experience empathy. The usual path of developing empathy in children has a number of distinct steps:

    1. As a toddler, you do something mean to another kid, but this makes the other kid cry. Seeing the other kid cry makes you feel bad. You don’t like feeling bad, so eventually you learn to not do mean things.
    2. As a preschooler, you start exercising your newly-formed cognitive abilities to try doing things that are nice, possibly even considerate. You learn that making other people happy feels good, so you start finding all sorts of different ways to make other people happy. Some kids decide they prefer helping, others like giving gifts, and a few start to get really good with compliments.
    3. Around second grade, you start developing the ability to put yourself in other people’s shoes. Some kids don’t explore this much, others spend a lot of time thinking about how other people feel. Generally at this point kids are very concerned about fairness, but being aware that other people might see the world differently from them makes fairness more complicated than “everybody gets the same”
    4. As a teenager and later as an adult, you start using this to form moral ideas. This is why morality is a touchy subject for most adults; it’s more felt than anything. Realizing your moral priorities are misaligned can feel like realizing you can’t tell purple and magenta apart. In addition, at this point you get a finely tuned sense for social dynamics, and you may start reacting to social blunders with the same level of pain as watching someone else stub their toe. Many people fold this into their moral systems, or even prioritize this social empathy over the emotional empathy from steps 1 and 2.

    My understanding of your situation is that you skipped steps 1 and 2. You are capable of putting yourself in other people’s shoes, so you can in fact do the stuff that empathy lets us do as long as you take the long way around. You also can read the room perfectly well, and then use that to react appropriately. Similarly, I’m autistic and didn’t get to participate in steps 3 and 4, but I can still put myself in other people’s shoes with a bit of imagination and a lot of effort. I make serious blunders sometimes by forgetting that other people have different likes and dislikes than me, but most of the time I get things right.





  • I think your issue is that the Culture’s economy is so often depicted from the perspective of humans. I have two guinea pigs, and from their perspective they are living in a post-scarcity world. Same for the humans of the culture. Their economy isnt really visible from a human scale.

    Either way, Ian M Banks isn’t really interested in the economics of his setting and spends much more effort detailing the politics of how such a setting works socially, which i should point out doesn’t need a post-scarcity economy to create. I’m not sure if you noticed this, but the culture punishes criminals primarily through shunning. (Sure, there’s also the slap drones, but I’m fairly certain that slap drones are a humane alternative to shunning.) The theory is that their laws are lax enough that the only real crimes left require actual malice to commit, and shunning serves two purposes:

    1. Social isolation is the most painful punishment for nearly all humans, which makes it a strong deterrent.
    2. You cant commit violence or theft if you aren’t allowed near others, so those who don’t care about having friends or family also get prevented from committing more crimes.
    3. It looks completely bloodless, since the subject doesn’t physically suffer, and if it turns out they didn’t do it you can just stop shunning them.