Previously SecretPancake on Feddit

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Joined 1 year ago
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Cake day: May 19th, 2024

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  • Missable or multiplayer-only achievements. Or the ones that force you to replay the game.

    Ghost of Yōtei is doing it well. Everything is available at all times after the main story is completed in a single game. I could think of a few possible achievements they could have created that would be missable but I’m glad they didn’t.

    GTA5 has a lot of multiplayer achievements I could never get because I hate GTA Online.

    Talos Principle 2 has at least two achievement that each needs a replay to the end and you have to follow a specific path of talking to characters that you don’t know upfront if you’re not looking online for it. So if you’re trying this without a guide you might end up replaying it more than twice. That’s shitty.













  • I fear being a nuisance to anybody so I rarely ask for help, even if it’s their job. 6/10 for that, it has improved.

    If it’s just for the sake of being social, then it’s a 9/10. If I don’t have obvious common ground with people it’s nearly impossible for me.

    Few years back I was invited to a party of a friend where I knew no one but her (and she was super busy). The people there were just so different to me, I could not find a conversation starter and was honestly not really interested in their lives anyways. It was a horrible time and I left early.

    But somehow, once I find the right hook I can be quite charming and funny and even sometimes the center of attention, even around strangers. 2/10. It really depends on the situation, vibe and people.

    But even if it’s going very well, my social battery runs low after some hours and I need alone time. The less effort I need to put in the longer I can go.